#1ReasonWhy More story != more words My mystery flight

Archive for the ‘Reviews’ Category

Effing Meteors

Tuesday, February 22nd, 2011

As a Friday Freebie over at Resolution, I checked out a free flash game called Effing Meteors.

“EACH WEEK I’m going to be finding a neat little (free) browser-based game for you to devour when you have some time to kill. Today’s tasty morsel is a game with one of the coolest names in the history of games: Effing Meteors. Effing METEORS MAN! Developed by Greg Wohlwend (art), Jacob Grahn (programming) and Arseniy Shkljaev (music), Effing Meteors is a tongue-in-cheek extinction shooter at it’s core, and this starts to ooze out of it at every given opportunity.”

iOS Roundup for January

Tuesday, February 22nd, 2011

I’ve been very naughty with this lovely little space on the internet that is all my own, from now on I’ll be writing more regularly and making the most of it, but before that, the things I have neglected to share! BEGIN BARRAGE.

I did an iOS Roundup for January for Resolution Magazine, featuring Bouncer Boot Out, Astronut, Magnetic Shaving Derby, and Minotaur Rescue.


Friday, January 28th, 2011

Raskulls review is up at Reso as well, you should check it out! The game and the review. Grab some mates, a lot of grog, and have fun destroying each other during the multiplayer. It’s fun that can only be measured in tonnes.

“FROM THE fine folk at Halfbrick Studios who recently offered us Fruit Ninja, Monster Dash, and Age of Zombies on the iOS, comes the long-awaited first of their forays into the Xbox Live Arcade – Raskulls, a puzzle platformer come racing game that features adorable little characters with very pronounced skulls. Raskulls laughs at itself and asks you to laugh with it too, with personality injected into every available crevice via gratuitous spanks and whacks, including the constant throwing of bricks at people in the cutscenes (half-bricks, actually, see what they did there!) andcharming dialogue. Raskulls is adorably self-aware in that old school pantomime way (“What does it do?! It’s important to the plot that’s what it does!” “Pipe down love interest!”) that gives you the motivation to keep clearing levels in the single player campaign just to see what they’re going to say next. It’s that delectable mix of cutesy and difficult that make you think twice about calling it a kid’s game.”

Recent Features

For (not so) immediate release Where were you when we needed you? In Simmary #1 Amy #5 Indie Game: The Movie Ted #5

grassisleena.com is proudly powered by WordPress - site design by elroyonline
Entries (RSS) and Comments (RSS).