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Archive for February, 2011

Terry Paton

Wednesday, February 23rd, 2011

Another Monday Indie for MMGN.com, this week I interviewed the champion that is Terry Paton! Full article here.

“Terry Paton is a passionate Flash game developer based in Sydney, who first started coding at the tender age of 11 on the ZX Spectrum. Around seven years ago he set himself a mighty goal: to make 100 games for people to play online. In late 2010 he achieved this goal and now has a veritable mountain of games underneath him. He sits atop this mountain with pride, but also a willingness to help other developers as much as he can. Terry’s games can be found on TerryPaton.com, and they can be downloaded to Android mobile devices through the Android Marketplace, downloaded to desktops through Adobe’s AIR Marketplace, as well as via Intel’s AppUp store. In 2010 he launched PixelPaton.com where he openly shares his process of making games as a resource for other game developers.”

Is publishing dead?

Wednesday, February 23rd, 2011

Over at MMGN.com I asked the community, “Is video game publishing dead?“. Spoilers: It’s not. Stop saying it is. Final warning! Don’t make me put my butt-kicking boots on.

“I’m hearing more and more people say things like, “Publishers are redundant now”, “Who needs a publisher anymore when we’ve got App Stores and the internet?” and “Ding dong the witch is dead!”, but I think it’s a fraction more complex than that… and I may have been paraphrasing that last one. Publishing is definitely changing as we wade further into the cyber age, and the games industry is no different. Independent game developer Terry Paton agrees. “The opportunities with the amount of publishing channels has never been better. We’re no longer limited to just a couple of ways to get our content out or managed”.

Tin Man Games

Wednesday, February 23rd, 2011

At MMGN I’m doing a weekly feature called the MMGN Monday Indie where I interview an indie developer each week to get a look inside the industry and see what it’s like to be the little guy just doing what he loves. My first such interview was a twofer as we had both Neil Rennison and Ben Britten from Tin Man Games.

Check it!

“Each Monday MMGN contributor Leena be delving into the world of indie by interviewing a chosen independent developer. First up, Leena had a chat with Neil Rennison and Ben Britten from Tin Man Games, who make the outstanding Gamebook Adventures series. Neil started out as a 3D modeller, working freelance for a number of years while creating his own game art outsourcing company and starting Tin Man Games. Neil has over 20 published games under his belt. Ben takes care of the coding side of things, having been professionally coding for over 16 years. He moved to games about 5 years ago after working in the film industry previously and earning an Academy Award for Technical Achievement working on suspended 3D camera systems. Together they make a formidable team with Gamebook Adventures receiving critical acclaim and a loyal fanbase.”

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