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Archive for May, 2011

The Voxel Agents

Tuesday, May 31st, 2011

MMGN Monday Indie is Tom Killen from The Voxel Agents for MMGN.com!

“Today’s Monday Indie is one behind one of my favourite IOS games, and it is with great pride that I get to share the answers to our five Monday Indie questions from the ever-lovely Tom Killen from The Voxel Agents.
The team was born through the Fab 48 Hour Game Making Challenge, in which they have participated in every year since it began in 2007, and they credit with this genesis their core focus of making highly polished casual gaming experiences with simple core gameplay elements. A real emphasis is put on picking a few key mechanics and absolutely scrubbing the bejesus out of them to make an enriched experience, avoiding getting lost in adding more and more detail and diluting the end product for the player.”

Lunar Giant

Tuesday, May 31st, 2011

MMGN Monday Indie at MMGN.com, Lunar Giant!

“Brace yourselves, kids. Normally the Monday Indie is a segment on MMGN where we have a chat with local developers about all things indie, but this week we’re coming over all stars and stripesy! That’s right, we’ve got a few guys from Lunar Giant, based in Batavia, Illinois. The American perspective proves to be an interesting one as we discuss games development with Adam Eidukas and Jay Margalus. Lunar Giant are out to build ambitious, solidly designed and professionally made games with a retro-gaming flair by drawing from their experiences as avid gamers, be it tabletop, board, video or card. One thing I’m loving about the guys from Lunar Giant is their focus on fanbase feedback and being involved in the community – trying to work with them to provide something really special. But enough about that, you should hear it from the guys themselves!”

Mu and Heyo

Tuesday, May 31st, 2011

MMGN Monday Indies Mu and Heyo for MMGN.com!

“Mu and Heyo are indie developers based in Melbourne, developing games in their spare time while their non-developing alter-egos carry on with their day jobs. Ian MacLarty is by day a software engineer and computer scientist, working for a small software firm writing business software. He hails from Johannesburg and moved to Melbourne to persue a research degree before meeting his future wife and deciding to stay for good. Jon Kerney is a flash designer at an advertising agency with a background in illustration and a wealth of knowledge on obscure games from the 1990s no one has ever heard of. Today we’re sitting down with Ian to answer the Monday Indie top five!”

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