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Archive for May, 2011

Bane Games

Tuesday, May 31st, 2011

MMGN Monday Indie over at MMGN.com, Alistair Doulin from Bane Games!

“Alistair Doulin is not only the dude in the blue t-shirt in the team photo, but he’s also the Director over at Bane Games in Brisbane, AND this week’s MMGN Monday Indie! In his own words, Alistair splits his time between game development and world domination. Once he figures out how to mix the two, we’re all screwed! So I highly recommend you bow down to your new overlord and listen to what he has to say about the state of indie games in Australia. Alistair fills the role of programmer, producer, and designer over at Bane Games and has developed for PC and Xbox360 in the past. Over the last 7 years he’s developed a passion for focusing on emergent gameplay and prefers a pragmatic approach to simplistic interfaces. Bane Games is a four man team responsible for the iOS game “Flick Buddies” and small fun games for mobile and the web. He’s this week’s Monday Indie and here are the Monday Indie questions!”

Alexander Bruce

Tuesday, May 31st, 2011

MMGN Monday Indie Alexander Bruce over at MMGN.com!

“Alexander Bruce is a very proud man. The reason is because he’s made something a little bit special. In the way someone may introduce you to their newborn child, Alexander will gleefully stand by and explain how his game works with all the gusto and enthusiasm you’d expect from a new parent. Still in the process of giving birth (ew) to his yet-unfinished game Hazard – The Journey of Life, he’s taken some time to talk about his creation and the indie game developer lifestyle in general. He’s taken this creation around the world to game conferences and has a tidy little shelf of accolades for this game, described as a “MAWPFPSPEPAG” (Multi-Award-Winning-Philosophical-First-Person-Single-Player-Exploration-Puzzle-Art-Game). None of those accolades were for inventing a genre with the longest acronym, but they damn well should have been. What his accolades were for however, was having a unique idea and actually running with it. Also maybe some for the pink suit.”

Camshaft Software

Tuesday, May 31st, 2011

MMGN Monday Indie Camshaft Software over at MMGN.com!

“As the name may allude, the folks at Camshaft Software are very passionate about all things cars. This love well and truly manifests itself in their current project “Automation”, a car company tycoon game where you can design the car engine all the way up to the it aesthetics, from your garage outfit to your worldwide multinational. Behind this epic game are Melbourne locals Caswal Parker and Andrew Lamb, and we’re going to have a chat to them today about Automation, what they’re up to and what’s in store for the future.”

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