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Posts Tagged ‘Leena van Deventer’

Global Game Jam 2011

Thursday, January 27th, 2011


This year the Melbourne chapter of the IGDA is organising, along with the help of Firemint And LaTrobe University, the Melbourne contingent of the Global Game Jam. This exciting event starts TOMORROW and sees a number of local game developers coming together to see how much they can create in 48 hours, all across the world, all at the same time. January 28-30 will see over 174 venues across the globe jam-packed (hurrr) full of devs trying to come together and make a game from scratch that is playable for a judging panel after 48 hours.

The Melbourne cohort compiles of nearly 80 student, indie, and professional developers, all ready to get their teeth stuck in to some game-flavoured-jam. After the YouTube keynote by Keita Takahashi (Katamari Damacy, Noby Noby Boy) at 5pm and receiving their mystery theme the jammers will get cracking on trying to make the best game possible in 2 days and 2 nights, all the while fighting off fatigue, hunger, and procrastination, and being distracted by luddites such as myself trying to get some interviews and an idea of how it’s all going. I may see a black eye in my future.

I’m lucky enough to be on the judging panel in some amazing company for this event (shhhh they don’t know how unimportant and uncool I am, don’t tell them) sitting on the jury with the likes of Tassos Stevens from Coney, Sam Mayo from Firemint, Donald from Level 3, and Academy Award winner Ben Britten from Tin Man Games. (That black eye may be coming sooner than predicted thanks to the previous sentence ;) )

I’m a firm believer in the strength of Melbourne’s indie community and I’m really excited to see what our local talent can come up with in 48 hours! You can read more infomation about the Global Game Jam itself and what is happening in Melbourne both at the IGDAM site, and the Global Game Jam’s main site.

See some of you there!

What is “Indie”?

Tuesday, December 7th, 2010

My latest musing is up at Resolution Magazine, pondering what is “indie” when we talk about indie games? Here’s a sneak peak:

“I LOVE when you’re hanging around minding your own business and out of nowhere you’re ambushed by an interesting discussion that insists you poke and prod at it until you’ve sufficiently explored every nook and cranny it’s got. I had such an ambush today, when I asked my twitter brethren what their favourite indie game of 2010 was. A few game titles were thrown in the ring before debate quickly turned to semantical definition of the term ‘indie’. What is an indie game? What are The Rules™ when applying this monicker? Some interesting points came to light, some people finding it quite easy to apply a definition and a set of attributes a game must or must not have in order to call itself an independent game. Some acknowledged varying shades of grey in the interpretation. I personally go from moments of clarity to utter confusion. Usually followed by despair, exasperation and some sort of delicious biscuit.”

Read the rest here!

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