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Posts Tagged ‘Resolution Magazine’

ChronoRage

Tuesday, February 22nd, 2011

A review of ChronoRage for Resolution Magazine. Sneak peak:

“CHRONO RAGE by Anima Games is a space-themed shoot ‘em up where your main aim is to pass each of the 20 levels by annihilating absolutely everything in sight, until you’re the only thing left on the screen. You, in your cute little spaceship, you. Aren’t you adorable! You’re not allowed to meander your way through the level at your leisure though, you have a time limit in order to achieve this goal – and each time you take a hit from one of the enemies you’re docked 30 seconds, making your time to clear the level even tighter. With several game modes to keep you busy, and a whopping 21 achievements, it’s a game filled with the opportunity to sink a hell of a lot of time into if you’re inclined for something a little different.”

iOS Roundup for January

Tuesday, February 22nd, 2011


I’ve been very naughty with this lovely little space on the internet that is all my own, from now on I’ll be writing more regularly and making the most of it, but before that, the things I have neglected to share! BEGIN BARRAGE.

I did an iOS Roundup for January for Resolution Magazine, featuring Bouncer Boot Out, Astronut, Magnetic Shaving Derby, and Minotaur Rescue.

Raskulls

Friday, January 28th, 2011

Raskulls review is up at Reso as well, you should check it out! The game and the review. Grab some mates, a lot of grog, and have fun destroying each other during the multiplayer. It’s fun that can only be measured in tonnes.

“FROM THE fine folk at Halfbrick Studios who recently offered us Fruit Ninja, Monster Dash, and Age of Zombies on the iOS, comes the long-awaited first of their forays into the Xbox Live Arcade – Raskulls, a puzzle platformer come racing game that features adorable little characters with very pronounced skulls. Raskulls laughs at itself and asks you to laugh with it too, with personality injected into every available crevice via gratuitous spanks and whacks, including the constant throwing of bricks at people in the cutscenes (half-bricks, actually, see what they did there!) andcharming dialogue. Raskulls is adorably self-aware in that old school pantomime way (“What does it do?! It’s important to the plot that’s what it does!” “Pipe down love interest!”) that gives you the motivation to keep clearing levels in the single player campaign just to see what they’re going to say next. It’s that delectable mix of cutesy and difficult that make you think twice about calling it a kid’s game.”

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